Cooper-Hewitt, National Design Museum
 
About the Museum Cooper-Hewitt, National Design Museum Calendar of Events Cooper-Hewitt, National Design Museum Special Events Cooper-Hewitt, National Design Museum Press
Exhibitions Cooper-Hewitt, National Design Museum Collections Online Cooper-Hewitt, National Design Museum Education Cooper-Hewitt, National Design Museum Visit Cooper-Hewitt Cooper-Hewitt, National Design Museum Join & Support Cooper-Hewitt Cooper-Hewitt, National Design Museum National Design Awards Cooper-Hewitt, National Design Museum The Shop at Cooper-Hewitt
BIOMIMICRY, Housing Naturally: Habitat as Model
›› Return to Lesson Plans

Title:
BIOMIMICRY, Housing Naturally: Habitat as Model
Posted by:
Cooper-Hewitt National Design Museum
Date:
4/05/2010
Grade Level:
Middle School
Category:
Green Design
Subject Area:
Language Arts
Science
Lesson Time:
1-2 days
Introduction:
Animals create homes for themselves in a variety of ways.  They burrow into the ground, nest in hollowed out trees, and sleep in damp, dark caves. Animals even cohabitate with humans, building nests in our chimneys and on top of telephone poles. The ingenious architecture animals use has been perfected over centuries, providing a unique model of design, form and function. 


 
This bird's nest is situated atop a telephone pole and illustrates the concept of cohabitation.

In this lesson, students will consider the habitats of animals in their community and around the world. They will create eco-friendly designs and architectures based on the shape, material and overall design of an animal habitat for use in the built environment. Concepts of ecology and biomimicry will be used broadly as a starting point for students to imagine and design a new home using animal habitats as a model. Alongside these designs, students will write stories and essays about their designs from the perspective of the animal that inspired the design. This lesson is intended to compliment core standards in language arts.

State Standards:
No State Standards available.
National Standards:

Language Arts

  •  Evaluating Data - Students conduct research on issues and interests by generating ideas and questions, and by posing problems. They gather, evaluate, and synthesize data from a variety of sources (e.g., print and nonprint texts, artifacts, people) to communicate their discoveries in ways that suit their purpose and audience.
  •  Applying Language Skills - Students use spoken, written, and visual language to accomplish their own purposes (e.g., for learning, enjoyment, persuasion, and the exchange of information).

Science Connection:

  •  Life Science - Reproduction and heredity, Regulation and behavior, Populations and ecosystems 
  •  Science in Personal and Social Perspectives - Populations, resources, and environments 

Objectives:
• Students will explore ideas for housing inspired by the habitats of animals in different ecosystems. How can the structure, form and design of animal habitats be adapted to meet the needs of an expanding human population?
• Students will better understand some characteristics of the local bioregion
• Students will use design-thinking strategies to create new designs and ideas that consider the local environment and biomimicry principles

Resources:
Look at Ted Mueling’s - Scarab Earings, vegetable ivory and black pearls design. What kinds of habitats are associated with each material? How does the shape and form of the resulting design reflect the place the material is found?

https://www.worldwildlife.org/                                                                                                                  

See Bleached Coral Reef

Materials:
Cardboard, tape, glue, string, soils, rocks, twigs, paper, crochet hooks, yarn, old t-shirts
Vocabulary:
• A habitat (which is Latin for "it inhabits") is an ecological or environmental area that is inhabited by a particular animal or plant species.
• The term ecosystem refers to the combined physical and biological components of an environment

Biomimicry Design Process:
• Define the problem and its context.
• Find organisms with a similar problem & context and observe how they respond to this environment. Find many divergent organisms to see which has the best / most relevant strategy.
• Translate the best strategy to a buildable object; if necessary, find an expert to help.

Procedures:
DAY ONE
1. Introduction to Habitats (10 minutes - Review)
Talk to students about the habitats of various animals that live around your school.  Then think about animals living in different places around the world. A habitat is an ecological or environmental area that is inhabited by a particular animal or plant species. How do animals create a “home” for themselves.  Where do animals live in your region of the world?

Talk to students about common and exotic animals they have seen at the zoo and in their neighborhoods. Bears hibernate in caves, birds create nests in trees and moles burrow under the ground.

How do animals use local materials to respond to the local environment? The availability of grasses often defines the kinds of nests birds create. Some birds use their own saliva to create nests in the absence of more "conventional" materials.

Explain the concept of biomimicry - the use of natural structures as inspiration for our everyday life. Use the database at www.asknature.org to explore some examples of biomimicry in action.

2. Local Field Study (45 minutes Investigate)
Take students on a field study of their local area. Arrange a field trip to a local nature center, or take students on a neighborhood walk. Create a field guide of common animals and habitats you would likely see on your walk. Divide students into field study teams - one team can observe things in the sky, one those on the ground and yet another can dedicate themselves to studying structures found in trees.

Create sketches of animal habitats using observations from your field study.  Illustrated books from the library or online can also be inspiring. Encourage students to inspect the structure, shape and overall forms of the habitats they observe.

DAY TWO
1. Local Habitats, Local Architecture (10 minutes - Frame/Reframe)
Now begin to talk to students about the kinds of buildings and design we see most frequently. Do these structures in any way resemble the architecture of animal habitats? Why or why not?

Lead a discussion using some of these questions: What could be some benefits of using animal habitats as inspiration for new designs and architecture? How can our local environment help us with clues for good architecture and design for the earth and our bodies?

Discuss the findings of your field study to encourage responses and examples. Next, begin to define and characterize the local region as a class. On the board create a series of prompts for students to fill in, including:

• Common Animals of the Region
• Climate
• Region of the Earth
• Common Plants of the Region
• Rocks, Mineral and other Non-living things

Encourage students to research information that will help create content for each of these prompts.  Lastly, announce that in the next session, students will be challenged to design a structure for humans using animal habitats as a model. 

Use this table to help identify your bioregion:

Geographic/Eco Regions

Sub Regions

Principle Plant Communities

The Great North

Arctic

Subarctic

Tundra (no trees)/Sea Ice

Taiga/ Boreal Forest

Great Lakes

 

Birch/ Beech Forest

Appalachians

 

Deciduous/ Hardwood Forest

Southeast

 

S. Pine/ Cypress Swamp

The Great Prairie

 

Grasslands (Native Gamma and Buffalo Grass

The Rockies

 

Mountain Forest and Meadow

Deserts of the West

 

Juniper/Sagebrush Scrub; Creosote Scrub

The Pacific Coast

Northwest Coast

California

Cedar/Redwood Temperate Rainforest

Riparian Oak/Chaparral

Islands of the Pacific/Hawaii

 

Volcanic floor/tropics


2. Habitat Design Lab: Part One (20 Minutes - Generate)
Brainstorm to come up with ideas and sketches of animal habitats students saw on their field study or neighborhood walk. Focus these concepts by asking each student to create a design for a new zoo exhibit. Using the animals found in your region, each student should come up with one design that would provide a suitable, healthy habitat for holding the animal in captivity.

Next, further these designs by asking students to begin sketching a similar design, this time intended for human use. Encourage students to use designs that mimic the shape, form or function of their particular habitat. Make sure students include labels and descriptions.

To provide examples, discuss some major habitat types with students:
 
• Cave Dwellers - Many animals, from bears to wildcats, use caves as a home. In a cave there is very little light, but a lot of protection. Materials are usually rock or compacted soil.
• Nest - Thousands of species of birds create nests each year for their young. High up in trees, on the side of cliffs or even on the ground - nests are made from a lot of different materials: grass, twigs, mud, saliva, dead leaves and other available materials. 


• Burrow - Many small mammals, reptiles and amphibians burrow under the ground. Creating long caves or open chambers, the burrow protects the animals from predators, the hot sun or a cold night. Burrows are usually made in soft, soil earth areas, but can also be found in underwater habitats or in the dessert.
• Grass Land - Many different kinds of animals live in a grassland ecosystem. Tall grasses protect antelope and small mammals from being seen by predators. Each night the grass is pushed back to create a small area for sleeping.

• Bee Hives - Bees use an ingenious honeycomb architecture that exploits the world’s strongest shape - the hexagon. The ubiquitous bee hive and honeycomb shape has been used for centuries in everything from hair styles to fuel cells.

3. Activity Extension: Hyperbolic Coral Reefs
Coral reefs are a vital habitat for thousands of different species of aquatic life and plants. Using the 2010 National Design Triennial's case study about the Institute for Figuring’s Coral Reef project, talk about oceanic habitats and some of the looming environmental threats facing many coral reef habitats around the world. The Coral Reef project has raised awareness about these concerns by inviting communities around the world to add to a large-scale installation composed of crocheted pieces of coral that have formed a collaborative reef. The Institute has instructions on how to add to the reef on their website here: https://crochetcoralreef.org/makeyourown/teachers.php

If time allows teach your students how to crochet and create a reef for your classroom. The crocheted reef’s pattern is based on the mathematical concept of the hyperbolic space: https://www.theiff.org/oexhibits/oe1e.html. To explain the concepts of hyperbolic space to your class, you can use a simple handout and activity that helps students make a soccerball using the principles of hyperbola: https://www.theiff.org/images/IFF_HypSoccerBall.pdf

Simple instructions on how to crochet can be found here: https://www.crochet.org/teach/toc.html

Information about the Coral Reef Project can be found in the 2010 National Design Triennial: 
The Bleached Reef: The Bleached Reef is a small part of a much larger installation known as the Hyperbolic Crochet Coral Reef, which is being orchestrated by twin sisters Margaret and Christine Wertheim of the Los Angeles-based Institute for Figuring. The Crochet Reef project was conceived in 2005 by the Wertheims as a response to the devastation of coral reefs worldwide due to the effects of global warming, increasing water temperatures and the acidification of our oceans.

An image of a real bleached reef off of the Australian coast (Telegraph.co.uk)

4. Habitat Design Lab: Part Two (30 minutes - Edit and Develop)
Once a sketch and final idea have been approved, allow each team to create a 3D model or diorama of the habitat they have designed for both zoo and human use. Bring in a broad assortment of materials for the students to work with, including natural materials, clay and cardboard.  Have students reproduce their habitat-architecture sketches in 3D.  Students should keep track of the materials that they use and be prepared to discuss their designs using labels and notes.

Bring the habitat to life by having each student write a story about the design they have produced. Encourage students to write a story from the perspective of the animal that inspired the structure. (Share and Evaluate)

Read your stories to each other alongside the habitat creations.  If space is available, display the models, sketches and stories around the school or classroom.
Assessment:

Reflection Questions

  • Why did you design a habitat inspired by the animal that you chose?
  • Could your design ideas be used in a range of situations?  Could they be used in big and small buildings?  Family homes or office buildings?
  • What kinds of technology would you like to keep in an animal inspired habitat  designed for humans?
Enrichment
Extension Activities:
No Enrichment Extension Activities available.
Teacher Reflection:
N/A.
Related
Files:
No related files are necessary.
 
Comments:
You must be signed in to share, comment, or rate a lesson plan.
Sign in now
or create an account.
Contact Us | Site Map | Feedback | Privacy | Copyright Info
2 East 91
st Street New York, NY 10128 | 212.849.8400

© 2010 Cooper-Hewitt, National Design Museum
Smithsonian Cooper-Hewitt, National Design Museum: 2 East 91st Street New York, NY 10128; 212.849.8400