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Mathematical Explorations of the People’s Design Award
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Title:
Mathematical Explorations of the People’s Design Award
Posted by:
Cooper-Hewitt National Design Museum
Date:
10/03/2007
Grade Level:
Middle School
Category:
People's Design Award
Subject Area:
Language Arts
Mathematics
Lesson Time:
Two or three fifty-minute class periods
Introduction:
The People’s Design Award, which is hosted each year by Cooper-Hewitt, National Design Museum and sponsored by Target, gives the general public an opportunity to nominate and vote for their favorite designs. In this lesson, students will conduct surveys using nominees from the People’s Design Award, analyze data, and present the results using a pictorial representation. Students will then design their own contest and mathematically determine a contest winner.
State Standards:
No State Standards available.
National Standards:
Mathematics
Standard 3. Uses basic and advanced procedures while performing the processes of computation.
Standard 6. Understands and applies basic and advanced concepts of statistics and data analysis.
Level III. 3. Adds and subtracts fractions with unlike denominators; multiples and divides fractions.
6. Uses proportional reasoning to solve mathematical and real-world problems (e.g., involving equivalent fractions, equal ratios, constant rate of change, proportions, percents).
Listening & Speaking
Standard 8. Uses listening and speaking strategies for different purposes
Level III. 6. Makes oral presentations to the class (e.g. uses notes and outlines; uses organizational pattern that includes preview; introduction, body, transitions, conclusion; uses a clear point of view; uses evidence and arguments to support opinions; uses visual media)
Working With Others
Standard 1. Contributes to the overall effort of a group
Thinking & Reasoning
Standard 5. Applies basic trouble-shooting and problem-solving techniques
Objectives:

Students will do the following:

  • gather data
  • graph collected data
  • design an original contest
  • create a presentation
  • host a class contest
Resources:
  • “And the Winner is…” handout
  • “Design a Contest” handout
  • Various Web sites
Materials:
  • Computer with Internet access
  • Rulers
  • Classroom supplies: markers, colored pencils, paper
Vocabulary:
Students in this age group should be familiar with all words used.
Procedures:
Building Background
State-by-State Graphs
The purpose of this activity is to provide an opportunity for students to graph data.

1. As a class, visit the 2007 People’s Design Award Web site at
https://peoplesdesignaward.cooperhewitt.org/2007/.
Select “Browse by Location.” Record the number of nominees by state.

2. Divide the class into pairs. Ask each group to create a graph of the recorded data. Ask for volunteers to share their graphs.

Steps for Learning
Activity One: The People’s Choice
The purpose of this activity is to give students an opportunity to collect and analyze data.

1. Divide the class into pairs. Ask the students to visit the 2007 People’s Design Award Web page that features the nominees at https://peoplesdesignaward.cooperhewitt.org/2007/.
Ask each group to choose one page of nominees, and print it to use in this activity.

2. Provide each group with a copy of the “And the Winner is…” handout.
Tell the students to ask people of varied age ranges to look at their printed page of nominees, and vote for their favorite nominee. Tell the students to ask each voter the reason for his or her choice, and record the reasons on the back of the handout.

3. After the students are finished with the surveys, ask them to complete all sections of the handout to determine the winning nominee based on the votes they collected.

Activity Two: Design a Contest
The purpose of this activity is to provide students with an opportunity to create an original contest where the winner can be mathematically determined.

1. Divide the class into small groups. Give each group a copy of the “Design a Contest” handout and allow each group time to complete it.

2. Provide time for each group to present its design plan to the class. When the presentations are complete, ask the students to vote for the contest they would most like to participate in. Determine the winner mathematically, by identifying the top vote-getter.

3. Allow time for the winning contest to take place. Collect data during the contest. Ask each student to graphically represent the data and determine the contest winner.
Assessment:

Create a class rubric with your students that will help them understand the effectiveness of their work. Use the following guidelines to help create the rubric.

  • Rate the effectiveness of your presentation in conveying your ideas about the contest.
  • Rate how well your group was able to collaborate.
  • Rate how well your group described the contest criteria.
  • Rate how well your group designed a contest that was applicable to the class.
  • Rate how well your group established the way to determine the winner.
Enrichment
Extension Activities:
Compare/Contrast
Ask students to compare the People’s Design Award contest with a sporting event, such as a basketball game. Have them describe how the contests are the same, and how they are different. Lead a class discussion on how math is present in both types of contests, and how opinions are presented in both contests.
Teacher Reflection:
N/A.
Related
Files:
And the winner is....doc ("And the Winner is..." handout)
Design a Contest.doc ("Design a Contest" handout)
 
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