Building Background Activities
Activity One: Exploring Charrettes
The purpose of this activity is to introduce the role of problem solving in the world of design.
1. Divide the class into small groups. Ask each group to take notes on charrettes using the following resources:
2. Ask each group to share its findings with the class in a brief presentation.
3. Ask the students if they know of any other disciplines that use a method similar to a charrette for problem solving.
Steps for Learning
Activity One: Introducing Design in Action
The purpose of this activity is to provide students with an opportunity to learn about the varied components of the design process.
1. As a class, watch the Cooper-Hewitt, National Design Museum's video entitled “Scrambled or Over Easy?” at https://www.cooperhewitt.org/EDU/av_edu.asp?v=1. The video describes a group problem solving exercise to design a safe mode of transport for an egg using a piece of drawing paper and a rubber band. After viewing the video, ask your students to brainstorm answers to the following questions:
- Why do you think this project was created?
- What can you learn about design from this project?
- How would you solve this design problem?
- What do you think students learned from participating in this project?
- What constitutes good design?
- What role does problem solving play in design?
2. Divide the class into small groups. Give the students a copy of the “Design Problem Solved!” handout (attached).
3. Ask each group to present its choice of objects to the entire class.
4. Lead a class discussion comparing the different examples the groups selected, and how problem solving is integral to the design process.