Posted by:
Miriam Kelsey
7/23/2009 10:09:13 AM
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Title: |
Designing a Playground! |
Grade Level: |
Elementary School |
Subject Area: |
Language Arts Mathematics Science
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Lesson Time: |
450 minutes for classroom activities. (Note: This an
integrated unit with fifteen 1/2 hour lessons spanning over
3-4 weeks. This is a thorough, integrated unit. ) |
Introduction: |
Students are challenged to design a playground apparatus
that is age-appropriate and safe. Subject areas of
the unit include math, science, language arts, and life
skills. Students will be engaged in the design process by
the following: Students investigate the design
challenge by: - Taking pictures of their favorite playground
equipment and sorting pictures by characteristics of
movement.
- Making a class pictograph of favorite playground
equipment.
- Investigating the properties of 2D and 3D shapes
to facilitate their understanding of design.
- Interviewing
friends and peers about playground equipment.
- Researching
playground equipment around the world.
- Finding (with the
help of parents and the teacher) experts in the field to
collaborate with (architects, designers, playground
companies).
- Investigating simple machines found on
the playground.
Students frame & re-frame the problem: -
Group discusses if their design ideas have changed after
their research.
- Students evaluate safety constraints.
Students generate possible solutions by brainstorming
ideas. Students edit & develop: - Students design a
prototype including a picture, written description, and
model.
Students share and evaluate: - Students participate in
group discussion.
- Students interview friends about
design idea.
- Students share design idea with mentors.
Students finalize the solution and process: - Students use
input from potential clients (friends), mentors, and group.
-
Students make final prototype.
Students articulate the
solution and process: - Students present design to mentor.
- Students present design to class.
- Students send
design to PTA for future playground.
- Student designers
participate in school or system science fair.
- Students send
designs to playground companies for collaboration.
Community or Global Impact: - Students volunteer with groups
installing a community playground.
- Students are challenged
to find a way to design playground equipment that has
multiple functions as play and provides a life-improving
design for the “ other 90%. ”
|
Standards: |
Writing Standard 1. Level I. Uses the general skills and
strategies of the writing process 1.
Prewriting: Uses prewriting strategies to plan written work
2. Drafting and Revising: Uses strategies to draft and
revise written work 3. Editing and Publishing: Uses
strategies to edit and publish written work (e. g. ,
proofreads using a dictionary and other resources; edits
for grammar, punctuation, capitalization, and spelling at a
developmentally appropriate level; incorporates
illustrations or photos; uses available, appropriate
technology to compose and publish work; shares finished
product) 4. Evaluates own and others’ writing (e. g.
, asks questions and makes comments about writing, helps
classmates apply grammatical and mechanical conventions) 5.
Uses strategies to organize written work (e. g. , includes
a beginning, middle, and ending; uses a sequence of events)
6. Uses writing and other methods (e. g. , using letters or
phonetically spelled words, telling, dictating, making
lists) to describe familiar persons, places, objects, or
experiences 7. Writes in a variety of forms or genres (e.
g. , picture books, friendly letters, stories, poems,
information pieces, invitations, personal experience
narratives, messages, responses to literature) Writes for
different purposes (e. g. , to entertain, inform, learn,
communicate ideas) Standard 2. Level I. Uses the stylistic
and rhetorical aspects of writing Standard 3. Level
I. Uses grammatical and mechanical conventions in written
compositions Standard 4. Level I. Gathers and uses
information for research purposes 1. Generates
questions about topics of personal interest 2. Uses a
variety of sources to gather information (e. g. ,
informational books, pictures, charts, indexes, videos,
television programs, guest speakers, Internet, own
observation) Reading Standard 5. Level I. Uses the general
skills and strategies of the reading process
Standard 7. Level I. Uses reading skills and strategies to
understand and interpret a variety of informational
texts Listening and Speaking Standard 8. Level I.
Uses listening and speaking strategies for different
purposes 1. Makes contributions in class and group
discussions (e. g. , reports on ideas and personal
knowledge about a topic, initiates conversations, connects
ideas and experiences with those of others) 2. Asks and
responds to questions (e. g. , about the meaning of a
story, about the meaning of words or ideas) 3. Follows
rules of conversation and group discussion (e. g. , takes
turns, raises hand to speak, stays on topic, focuses
attention on speaker) 4. Uses different voice level,
phrasing, and intonation for different situations (e. g. ,
small group settings, informal discussions, reports to the
class) 5. Uses level-appropriate vocabulary in speech (e.
g. , number words; words that describe people, places,
things, events, location, actions; synonyms, antonyms;
homonyms, word analogies, common figures of speech) 6.
Gives and responds to oral directions |
Objectives: |
Students will: - understand that geometric shapes are
integral in representing real-world things
- use a variety of
problem-solving strategies
- use computation to solve
real-world problems
- be able to apply properties of
geometry
- display and interpret data using graphs
- be
able to understand and apply concepts of force and motion
-
understand the nature of science knowledge, scientific
inquiry and scientific enterprise
- be able to use the
writing process to write in a variety of genres
- be
able to read for information
- be able to use listening
and speaking skills for different purposes
- use
thinking and reasoning skills in the design process
-
use strategies to work well with others
Regarding
Mathematics, students will have a basic understanding of:
problem solving, computation, geometry, and data analysis.
Regarding Science, students will have a basic understanding
of: forces and motion (gravity, position and motion,
pushing and pulling, motion, and the nature of science.
Regarding Life Skills, students will use “ Thinking
and Reasoning” skills and “ Working with
Others” skills. Regarding Language Arts, students
will have a basic understanding of: pre-writing, drafting
and revision, editing and publishing, the ability to
evaluate their own and others writing, strategies to
organize written work, descriptive writing, list-making,
phonetic spelling, writing in a variety of forms, writing
for a variety of purposes, the stylistic and rhetorical
aspects of writing, grammatical and mechanical conventions
in written compositions, and gathering and using
information for research purposes. |
Resources: |
Playgrounds around the world: https://images. google.
com/images?hl=en& q=playgrounds&
btnG=Search+Images& gbv=2& aq=f& oq= Simple
Machines: https://www. mikids. com/Smachines. htm Play
Pumps: https://www. playpumps. org/site/c. hqLNIXOEKrF/b.
2559311/k. BCFF/Home. htm Safety at the
Playground by Marylee Knowlton. Crabtree Pub. Co.
ISBN 0778743233 Kitten Castle by Mel Friedman. Math
Matters |
Materials: |
- disposable cameras
- butcher paper (for class graph of
playgrounds and for the table of 3D attributes)
-
pencils
- markers
- colored pencils
- crayons
-
paint
- yardstick
- 3D shapes: cubes, spheres, cones,
rectangular prisms, triangular prisms, square-based
pyramid, triangular-based pyramid, cylinders
- 2D
shapes: circles, squares, triangles, oval, pentagons,
trapezoids, hexagon, octagons
- small plastic kittens
(optional)
- Floam
- modeling clay
- blocks
-
tooth-picks
- marshmallows
- pipe-cleaners
-
magnetic spheres
- wooden craft sticks
- rubber
bands
- straws
- string
- glue
- drawing
paper
- construction paper
- tracing paper
- movable
figurines or dolls
- lined writing paper
|
Vocabulary: |
Students in this age group should be familiar with all words used. |
Procedures: |
The Design Process Review the Challenge : Students
are challenged to design a playground apparatus that is
age-appropriate and safe (constraints).
Investigate the problem or opportunity : Lesson
1: 1. Students will use disposable cameras and be
given an assignment to take pictures of a playground and
playground structures. Students will bring the pictures to
school and discuss and sort the pictures into meaningful
groups they determine. Then, students will be asked
to sort pictures based on characteristics of movement:
spinning, jumping, swinging, climbing, or balancing, etc.
(Remediation: Students can use kinesthetic movements to
help understanding such as spinning, jumping, swinging and
item, balancing on one leg or climbing. You can demonstrate
during recess. ) Lesson 2: 1.
Students will make a large class pictograph representing
the results of each student’ s favorite playground
structure. Pictures of the playground apparatus will be
placed on one axis of the graph. Each student will cut out
and decorate a paper student. Then, each student will make
his/her vote by gluing it on the pictograph or bar graph
relative to the piece of equipment he or she is voting for.
(Materials: butcher paper, markers, yardstick, paper
student outline or wooden craft stick. ) 2. Students will
use mathematical language to make observations about the
class graph: a) Which structure had the most votes? b)
Which structure had the least? c) Did any structures have
an equal amount of votes? d) Do you notice any patterns? e)
Did boys or girls choose the same play structure? Lesson 3:
1. Students will discuss the geometric 2D and 3D shapes
they see in the playground pictures and at playgrounds.
(Pre-requisite: Recognize 2D and 3D shapes. ) Students will
investigate the properties of interacting 3D shapes to
build structures. After reading Kitten Castle, students
will design their own kitten castle with 3D shapes for each
kitten in the story. (One kitten doesn’ t like any
corners - so he lives inside a cylinder; another
likes to climb so he lives in a tower - a cone above
a cylinder; one kitten feels secure when everything is the
same - he lives in a cube. ) As students design and
construct the kitten castle, they will discover which
shapes can be stacked, which roll, and which can do both.
Students will sort and graph the 3D shapes by whether the
shapes will stack, roll, or stack and roll. Students will
complete a table chart of the 3D qualities.
(Optional homework: Students go on a shape hunt: Look for
2D and 3D shapes around their house or the school. ) Lesson
4: 1. Students will interview other students and
friends about what playground apparati are their favorites
and have them explain why. Then, students will share
their interview results with their design teams. Students
will have a picture of each of the play apparatus on the
school playground. Students can pick their favorite one and
the students can make a tally mark for each vote.
(Challenge Differentiation: Students have a 1-4 scale on
the interview sheet. Interviewees are asked to rate four
apparatus in order, from least favorite to most favorite.
Students tally the votes for each rating and determine
least to most favorite for the group. )
Students will make a bar graph of the results and interpret
the results. Lesson 5: 1. Students will investigate
typical playgrounds around the world using books and the
internet. Students can make pictures of their
favorite playground apparatus to hang in the classroom. 2.
Students will learn about simple machines used on the
playground. The lesson starts by viewing pictures of Stone
Hedge. Students are asked to think about how the large
boulders were moved. Have students supply ideas and act out
the ideas. For example, if students say leverage, use a
board and a block to demonstrate. (seesaw = lever and
fulcrum) This Web site - https://www. mikids. com/Smachines.
htm - provides pictures of simple machines.
Teachers/students can use their science textbooks for
additional simple machines information. Students can
investigate the playground pictures or school playground to
find examples of simple machines. Students will add
simple machine labels to the classroom display of
playgrounds. Lesson 6: 1. Teacher, parents, and
contacts will brainstorm to find local experts in the field
for collaboration with the kindergarten class. Students
will write questions about their ideas to engineers,
architects, design teachers, or playground design
companies. Possible venues: colleges, high schools,
engineering schools, architectural firms, design firms.
Students write questions about their design. If you
can only find one “ expert” then compile a
class book of student’ s questions.
Frame/Reframe the Problem : Ask the students: Did
your investigation affect your initial reactions to the
challenge? Did you identify the correct problem? Take time
to re-examine, rethink, and redefine the correct problem.
Based on your investigations have you changed your idea for
design? If so, what led you to change and why? As a class
discuss any problems to see if adjustments need to be made.
Lesson 7: 1. Students will meet in design groups to
re-examine initial ideas, re-think new ideas, and focus on
design problem. Students should take notes, draw
pictures of the ways their group has re-defined the
problem. Lesson 8: 1. Ask the
students: Did you adhere to safety constraints? Students
will exchange stories about getting hurt on the playground
and try to determine the causes. Teacher may need to
scaffold connections or provide scenarios for students to
investigate. Possible concerns: height, traffic
pattern, playground rules, age of students playing at same
time, slippery surfaces. Resource - Safety at the
Playground by Marylee Knowlten. Generate Possible
Solutions : Lesson 9: (1 hour - up to 2 sessions) 1.
Brainstorm possible solutions! Use team-building
activities to develop lots of ideas. Have each
person responsible for giving at least two ideas, keep the
feedback positive and record ideas by writing, sketching,
or modeling. “ Asset map” your group to see who
will do best with different activities. (Drawing, writing,
research, construction of model. ) Think of crazy
ideas outside the box! Assess how students use
life skills to work productively as a group, give feedback,
and have group rate each other and self. Edit &
Development : (team, individual, or partners) Lesson
10: (1. 5 hours - up to 3 sessions) 1. Have
each child decide which design idea he or she wants to use.
Each child should develop a prototype using all of the
design steps below. 1. Picture - details with
labeled diagram of features and parts. 2. Written
description - use your detailed picture to help you
describe: a) What the apparatus looks like. b) What is it
made from? c) How it will move, or how you will move when
on it? d) What geometric shapes will be used to make it? 3.
Model - build a model of your design (include a child
or children on your model)
(Possible materials available for use: Floam; modeling
clay; blocks; toothpicks and marshmallows; pipe cleaners;
magnetic spheres and cylinders; wooden craft sticks;
crayons; colored pencils; rubber bands; straws; string;
glue; paper; construction paper; 2D shapes; 3D shapes.
)
Share & Evaluate your process and ideas :
Lesson 11: (1 to 1. 5 hours - up to 3
sessions) 1. (20 minuntes) Have each student share the
design process and ideas with their group. They should make
notes of suggestions, changes, or good points. 2.
(30 minutes) Each student should take his or her prototype
outside including the written description, pictures, and
model. Each student should interview three other
children about his or her design. In the interview, the
student should: - Tell the classmate about his or her
playground apparatus and what it does.
- Explain how his or
her design works.
- Tell the classmate about how they will
move or how the apparatus will move.
- Ask the classmate if
he or she has any suggestions to improve the design.
- Have
the classmate rate it for: safety, fun, and usage
(high-low).
- Assessment: The student should then make a
table of the results.
3. (30 minutes) Have each student
share his or her prototype(s) with the class expert(s).
The teacher will compile a book of the pictures and
the students’ written descriptions of each playground
apparatus. The teacher will take a video of each
team/student explaining the diagrams, models and design
processes. Students will ask for final feedback from
our class expert(s) to help finalize the solution.
Finalize the Solution : Lesson 12: (1. 5
hours - up to 3 sessions) 1. Have the children
develop their design solutions utilizing input from experts
who will be potential clients (other kids from the
playground) and their design mentors. A. Each student
should make his or her final prototype, a working model of
the play apparatus. The student should be able to
demonstrate how the apparatus will move and how a child
will move when on the apparatus. B. Each student should
provide visuals, including: pictures; picture of prototype;
detailed, labeled diagram; graphs; survey; traffic flow. C.
Each student should provide a detailed written description,
including: how the apparatus moves; how a child moves on
the apparatus; the safety rules for using apparatus;
traffic flow of children; safety rating; thrill factor;
warnings (spinning > dizzy; height > falling;
climbing > need athletic shoes; etc. ). D. Each student
should practice their Final Presentation. Each
student should write note cards and practice reading
fluently with partner. The Final Presentation should
include: - original design idea
- changes the student made
and and explanation of why the changes were made
- the
craziest idea the student had
- who helped the most: the
classmate interviews, the mentor, or the team?
- how the
safety constraints were met
- how the requirements of
the challenge were met
- what the student learned from
the design process
- what the student could improve on next
time
Articulate the Solution and Process : 2.
Final Presentation: Each student/team will present their
design solution to the class mentor(s) and class. (Video
recording taken. ) Students should present everything
outlined in Lesson 12 above. Allow time for questions! 3.
Students will be evaluated by mentor, teacher, self, and
other students. |
Assessment: |
Formative Assessments: Lesson 2: Students write about the
class graph of favorite play structure. (Use grade-level
writing rubric for informational writing. ) Lesson 3:
Students make kitten castle and sort 3D shapes by
attributes. Lesson 4: Students make a bar graph of
playground interviews and interpret results. Lesson 6:
Students label simple machines. Lesson 7: Students write
design questions to experts. Lesson 9: Assess group skills,
teacher, group members, and self. Check that each
person contributed two ideas. Lesson 10: Teacher gives
specific feedback to students on what they need to continue
to work on for final presentation and what they have done
well. Lesson 11: Each group compiles a list of
suggestions from the group and clients. Make a table of
client surveys. Lessons 11 & 12: Assessment of:
Visuals, Written Description of Model, Written Report,
Model, Presentations. Teacher gives specific
feedback to students on what they need to continue to work
on for final presentation and what they have done well.
Mentor gives feedback on final design process. Final
Presentation Rubrics: 1. Working Prototype Model 2. Spoken
Final Presentation 3. Written Summary of Design Process
(Lower ages spell phonetically or draw pictures and dictate
ideas to teacher. ) 4. Visual Presentation 5. Design
Constraints (safety and age appropriate) 6. Life
Skills |
Enrichment Extension Activities: |
Have a school Science Fair for the designers to present to
the other students, teachers, and parents. Designers can
send in the diagrams, photographs, and written descriptions
to the PTA for future playground additions! Student
playground designers can contact groups who are installing
playgrounds and submit their designs for consideration.
Students can write to playground design companies to share
their ideas and get feedback or collaboration. Students can
design a whole playground using all the design prototypes
set up on a large table.
Teacher or student playground designers can offer to
volunteer for groups who are installing playgrounds (for a
neighborhood renewal, church, or charity). Take
photographs and write a summary. Determine what
changes you would need to make to your design after you
have made a playground. Students can write persuasive
letters to convince residents to build a community
playground. Teacher can tell students about the African
“ Play Pumps International”
https://www. playpumps. org/site/c. hqLNIXOEKrF/b.
2559311/k. BCFF/Home. htm Play Pumps are an invention that
is both life-changing and life-saving. The PlayPump
systems are basically just water pumps powered by children
at play. Installed near schools, the PlayPump system
doubles as a water pump and a merry-go-round for children.
Rather than spending their days traveling many miles
on foot to collect water for their family, children can
attend school and pump clean water from distant sources
just by playing on the PlayPump merry-go-round. See
if students can think of ways their designs could be used
for another purpose to improve life and meet a critical
need and design for the other 90% |
Teacher Reflection: |
Note how this lesson could be adjusted after its initial
implementation. How successful were the students?
What did the assessment demonstrate about the
students’ learning? What skills do the students
need to revisit? What instructional strategies worked
and what made them successful? What will you change
the next time you use this lesson? Why? |
Related Files: |
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