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Design For a Change
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Title:
Design For a Change
Posted by:
Angela Carmon
Date:
7/20/2009
Grade Level:
High School
Category:
Design for the Other 90%
Subject Area:
Lesson Time:
540 minutes for classroom activities
Introduction:
Design for a Change focuses on engaging students in the school community on a social/health reform level. Specifically, the lesson will empower students with the knowledge and skill set to actively seek out , problem solve, and ultimately propose solutions to fundamental issues in the school and/or community.
State Standards:
No State Standards available.
National Standards:

Health Education

Standard 1. Students will comprehend concepts related to health promotion and disease prevention to enhance health.

Standard 3. Students will demonstrate the ability to access valid information and products and services to enhance health.

Standard 4. Students will demonstrate the ability to use interpersonal communication skills to enhance health and avoid or reduce health risks.

Standard 7. Students will demonstrate the ability to practice healthenhancing behaviors and avoid or reduce health risks.

Standard 8. Students will demonstrate the ability to advocate for personal, family and community health.

Objectives:

Students will:

  • appraise Design for the Other 90%
  • critique Design for the Other 90%
  • discern the health issues being addressed by Design for the Other 90%.
  • transfer the principals of Design for the Other 90% to issues and challenges at the school/community level
  • investigate a selection of problems/challenges at a school/community level
  • select a problem/challenge to engage in the design process
  • brainstorm with group to reframe the problem.
  • generate possible solutions to the problem
  • diagram, sketch or model ideas
  • discern and select ideas with the most potential
  • edit and develop ideas selected
  • share, test and review solutions with peers or end users
  • finalize the solution
  • articulate the solution
Resources:
six computers with internet access
LCD Projector
Applications: PowerPoint, Blender, Google Sketchup 7
https://www.animatethis.com
Materials:
Vocabulary:
  • advocacy: the act of supporting a cause or proposal
  • community: the people with common interest living in a particular area
  • design: to create, fashion, execute, or construct according to plan
  • health: the condition of being in sound mind, body, and spirit
  • impact: to have a direct effect
  • issues: a concern or problem
  • proactive: acting in response to future needs, or changes
Procedures:
Day 1:

1. Students will be introduced to the concept of Design for the Other 90 % by watching the video: Thinking Outside the Box of Global Poverty: https://www.youtube.com/watch?v=cAdJzfYi-68&feature=related

2. Students will watch the video and discern issues addressed and health concepts specific to each issue.

3. Students will be broken into small groups of three or four and share issues addressed and health concepts specific to each issue.

4. Whole group discussion led by teacher. Discussion One: As a student in the school/community do you feel concepts of Design for the other 90% are relative to your community?  Why or Why not? Discussion Two: What responsibility does individual members of the community have in the development and creation of viable solutions for day to day living?  Discussion Three: What impact do you predict proactive problem solving will have on the overall community? Be sure to give a detailed explanation.  Discussion Four: Based on the health issues which were addressed and shared with the groups, do you see any commonalities in our community?

5. Teacher will show video: Community Based Poverty Monitoring in the Phillipines: https://www.youtube.com/watch?v=zF9OjslMQ0A&NR=1

6. The students will use same worksheet (key issues and health concepts) to discern the key issues being addressed and the health concepts specific to each issue.

Day 2:

1. Students will get into groups of three to four as they enter the room. As a group, they will list what they know about Design for the other 90%.

2. Groups will be able to send one person from the group to other groups to gather facts not on their sheet.

3. Students will be placed in learning teams (LTs).  LTs will go to the Design for a Change Webquest. LTs will go to the Design Process Introduction: https://goanimate.com/go/movie/0rQCwvkw1_oE

4. LTs will watch video and fill in the design process graphic organizer.  On the back of the graphic organizer groups will use the internet to define the following terms:

  • advocacy
  • community
  • design
  • health
  • impact
  • issues
  • proactive

Day 3:

1.  LTs will be get a brief overview of the Design for a Changer Challenge with the attached Introduction PowerPoint.

2. LTs will get an opportunity to research and critique the problems/ issues to be addressed.

3. LTs will choose a problem/issue to be addressed. Remember, be specific with problem.

4. LTs will frame/reframe problem. Remember that the best way to brainstorm and convey your LT’s thoughts is visually.

Day 4:

1. LTs will make final revisions to problem. Be sure to be as specific as possible when deciding on the issue to address. And use those sketches!

2. LTs will brainstorm possible solutions. Be creative, be sure to include all team members. Think way out of the box! Sketch it up!

3. LTs will begin editing and developing ideas:

  • What is the problem?
  • Why is this a problem?
  • How did your LT's derive your solution?
  • Solution

Day 5:

1. LTs will begin developing final proposal, The following applications can be used: PowerPoint, Blender, Google Sketchup 7, and www.animatethis.com

2. Remember each LT will only have five minutes to articulate your proposal to your peers.

3. Each proposal must include: Problem: Why is this a problem?, How the LT derived its solution, and the solution.

4. Tell students to remember that visual sketches and images convey a message with a greater impact than words!

Day 6:

1. LTs present proposals -- five minutes each! Then their peers have five minutes to ask questions, and the LT defends the proposal!

Good Luck!

Assessment:

Students will be assessed in the following ways:

1. Self Assessment

2. Peer Assessment

3. Teacher Assessment

Enrichment
Extension Activities:

Students may choose to share proposal with community stakeholders.  Additionally, students may decide to implement the proposed solution.

Students may choose to reach out globally, and find ways to proactively advocate, and produce effective changes.



Teacher Reflection:
N/A.
Related
Files:
design4achangeppt.pdf (Design for a Change Introduction)
designprocessgraphicorganizer.pdf (The Design Process Graphic Organizer)
keyissue.design4achangeppt.odp (Key Issues )
Designfortheother90worksheet.pdf (Design for the Other 90% Worksheet)
 
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