Building Background
Activity One: Problem Solving
The purpose of this activity is to provide students with an opportunity to explore interactive problem solving. 1. Introduce your students to the PBS television show
Zoom at
https://pbskids.org/zoom/index.html. Tell the class that
Zoom is designed for students ages 5-11, and focuses on hands-on science experiments and activities. Ask the students if they have ever seen the show, and if so, what they thought about it. As a class, explore the Web site.
Ask for a volunteer to play the interactive game featured on the Web site entitled “Goldburger to Go” at https://pbskids.org/zoom/games/goldburgertogo/index.html
When you are finished, lead a class discussion about how this program approaches the problem-solving process. Use the following questions as guidelines:
• What did you learn from playing “Goldburger to Go”?
• How does this game encourage problem solving?
• How does this game keep a player interested?
• What kinds of support did the game give the player?
• What are some characteristics of hands-on activities?
• What are some characteristics of interactive games?
• What are some strategies you use to problem-solve?
2. Divide the class into six small groups. Tell each group that it must select an activity from the “Engineering: Design It” section of the Zoom Web site at https://pbskids.org/zoom/activities/sci/ and demonstrate the activity for the class. After each presentation is complete, discuss the science behind the activity and the problem-solving aspect of each activity.
Steps for Learning
Activity One: Science and the Solar Kitchen
The purpose of this activity is to allow students to create a mock television show that highlights the problem-solving process.
1. Divide the class into small groups. Give each group a copy of the Science TV handout. Tell the students that they are going to write a script and perform segments of a mock television show entitled Science TV.
2. After each group has presented its skit, lead a class discussion based on the following questions:
• What did you learn from your classmates’ skits?
• What was the most compelling skit? Why?
• How were the design innovations incorporated into the skit?
• How was problem solving incorporated into the skit?
• What could be improved?