Posted by:
Cooper-Hewitt National Design Museum
3/3/2010 11:55:38 AM
|

|
Title: |
Tour + Workshop: Communication and Social Networks |
Grade Level: |
High School |
Subject Area: |
Arts Language Arts Technology
|
Lesson Time: |
Two fifty-minute class periods |
Introduction: |
Communication is an essential part of everyday
life. Without it, education and interaction would be
nearly impossible. Although speech is the most
common form of communication, there are countless other
methods to connect with others. After viewing the
National Design Triennial: Why Design Now? students
will become knowledgeable of new communication forums and
techniques. Students will work in small groups to
design a product or system that helps people connect with
one another. |
Standards: |
Arts and Communication Standard 1.
Understands the principles, processes, and products
associated with arts and communication media Level IV Knows
skills and techniques used in the commercial arts (e. g. ,
basic drawings, basic design, lettering, typography, layout
and design, mechanics, printmaking, illustration, interior
decorating, fashion design and display, photography, sign
painting, portfolio, graphic design, technical drawing,
screen printing, commercial photography)
Standard 2. Knows and applies appropriate criteria to arts
and communication products Knows and applies criteria to
evaluate industrial arts products (e. g. , design
craftsmanship, function, and aesthetic qualities) Uses
criteria and judgment to determine the differences between
the artist’ s intent and public
interpretation Standard 3. Uses critical and
creative thinking in various arts and communication
settings Level IV Understands the role of criticism and
revision in the arts and communication Technology
Standard 3. Level II. Understands the relationships
among science, technology, society, and the individual 2.
Knows areas in which technology has improved human lives
(e. g. , transportation, communication, nutrition,
sanitation, health care, entertainment) 3. Knows that new
inventions often lead to other new inventions and ways of
doing things Standard 4. Level II. Understands the nature
of technological design 2. Knows that group collaboration
is useful as the combination of multiple creative minds can
yield more possible design solutions 3. Knows that the
design process is a series of methodical steps for turning
ideas into useful products and systems 7. Evaluates a
product or design (e. g. , considers how well the product
or design met the challenge to solve a problem; considers
the ability of the product or design to meet constraints),
and makes modifications based on results |
Objectives: |
Students will do the following:
-
Visit the National Design Triennial: Why Design
Now? and look at projects in the Communication,
Energy, and Health sections
- In small teams, be
assigned a different demographic challenge card that needs
communication solutions
- Explore different sectors
(i. e. Health and Energy) that can aid in communication
- Consider ways to solve this current-day
communication problem with creative and innovative options
|
Resources: |
- Get-Together . Hilary Cottam, Hugo
Manassei and Michael Tolhurst, Participle Ltd. United
Kingdom. IN HEALTH SECTION
- Learning Landscape
. Uganda, U. S. and Dominican Republic. Emily Pilloton,
Heleen De Goey, Dan Grossman, Kristina Drury, Neha Thatte,
Matthew Miller and Ilona de Jongh, Project H Design. U. S.
-
Nokia Open Studios . Younghee Jung, Jan Chipchase,
Indri Tulusan, Fumiko Ichikawa and Tiel Attar, Nokia
Corporation. Finland, Brazil, Ghana and India.
-
Etsy . Founded by Robert Kalin, Chris Maguire and
Haim Schoppik. U. S.
- SunShade . Lianne van
Genugten. The Netherlands. IN ENERGY SECTION
-
Twitter . Founded by Jack Dorsey, Evan Williams
and Biz Stone, designed by Douglas Bowman. U. S.
|
Materials: |
- Challenge cards
- Markers
- Drawing paper
- Pencils
- Optional model building
supplies
|
Vocabulary: |
- Graphic design: the practice or profession of
creating or developing print or electronic forms of
visual information for areas such as publications,
advertisement, packaging or websites.
- Log an
identifying symbol (as seen in media formats such as print,
television, business cards, etc. )
- Prototype: an
original type, form, or instance of something serving as a
typical example, basis, or standard for other things of the
same
|
Procedures: |
The purpose of this activity is to provide students
with an opportunity to analyze a problem and brainstorm
ways to solve it. 1. Divide the class into small groups.
2. Give each team a challenge card: 1. Elderly
people living in an urban area; 2. Elderly people living in
a rural area; 3. Kids and teens around the world who are
studying different languages; 4. Neighbors from the same
building or block who don’ t know each other; 5.
Local craftspeople in Bolivia with goods to sell. 3. Ask
students to come up with a system to help the subjects
communicate with one another, be it within their groups
(challenge cards 1, 2, 4) or across the globe (challenge
cards 3, 5). The communication systems can be either
a new invention, or build onto an existing technology. 4.
Explain to students that the goal is to think creatively
about an existing problem… Ask them to brainstorm why
certain resources (options in the Health and Energy
section) were included for communication solutions. It's
the thinking process that is important not the feasibility
of the idea. Be sure to stress the importance of audience
to each group, i. e. Local craftspeople in Bolivia most
likely have very limited internet access… how can
their communication ideas apply to this situation; do
certain groups even need technology? 5. Have teams
write down all their ideas. Ask students to select one of
the ideas and draw an illustration of its procedures.
Give students extra time to create a brand name and
logo for their product, make sure it is easy to read and
interesting. If time permits and it makes sense with their
proposal, you can provide materials for students to be able
to create models for their communication system. 6. Provide
time for students to share their ideas. |
Assessment: |
Each team should be asked the following during their
presentations:
- What
sustainable features does your communication system
include?
- Is your system scalable - can it get
bigger or smaller depending on use or population?
- Does
your system take into account the demographic of the
user?
- Would this system be an adjustment for people or
is it similar (inspired by) a current system in use?
|
Enrichment Extension Activities: |
|
Teacher Reflection: |
- Decide on most creative and applicable
communication design.
- Find areas in school to
display poster boards.
- Discuss means of different or
more efficient communication (i. e. pictograms).
- Try
to utilize a different communication system for one class
period to see if designs are possible
|
Related Files: |
|